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Game: The Crew - PC
Do you have big Tacticals???
Forum » Forums » Star Conflict News
Joined: 3rd Feb 2014
Rank: --
Likes 0
10th Feb 2014

If you do, we need to hear about it.....

If you are especially good at in game tactics and planning, either by training, extraterrestrial brain implants, or just brilliant idiocy, post your principles and specifics here.  Some of us have no tacticals at all and just fly around trying to zap people.  Not sayin' who.

Regards,
Bub


Bubblehelmet

Joined: 11th Feb 2014
Rank: --
Likes 0
16th Feb 2014

Heyho, I think I can contribute to tactics - up to last year I was leading one of our 3 main squads in PULSE, we were a corp in top 3 PVP/PVE, most of us stopped the game when the progression tree was changed and faction rewards were nerfed. I'm back to test out the T4/T5s, while still waiting for Star Citizen. These tips below are a bit dated, but they should be a start:

BASIC SQUAD SET UP:
>> Form set teams of 3 that practice together, same play times/zones/language helps (we leave 1 spot free for a replacement/newbie to come shadow roles)

>> Use Teamspeak, there's no other way - at least until you know how to play as a team without even looking

>> Assign a key for 'Lock Ally's Target', in Key Binds - this is not assigned by default and it crucial to synchronise attacks (NB: the default is not too useful, e.g. i've changed my binds to: R - target who is targetting you, T - Lock ally's target, Middle mouse button - Lock target in crosshairs)

>> Use complimentary roles. Classic set ups are:
A) Generic: Engineer Frigate(with warp gate)/Fighter Command/Fighter Gunship + 1 (Inty usually)
B) Fast Cap: 3 Interceptors (Empire microwarps)
C) Assasination: 3 Interceptors (Emp Microwarp/Emp Covert Ops/ Any ECM) + 1 warp gate Engie
D) Heavy Defense: 4 Frigates (2 Engies/2 Guards - Engie 1 Hull/Shield Repair/Warp Gate/Selfrepair // Engie 2 Autonomous Repair Stations/Self repair/Warp Gate // Guard 1 Pulsar/Missile Shield/Propulsion Inhibitor/Self repair // Guard 2 Pulsar/Signature Masking/Missile Shield/Self repair)

---------------------------------------------

BASIC SQUAD TACTICS (for setup A):
>> domination: Engie places gate to next beacon/2 fighters go in dps defense/Inty + Engie followup when defense on low hp), defend point until next beacon activates/warp gate resets. rinse/repeat
>> detonation: Inty caps bomb and returns towards spawn/Command Fighter covers with buff/Engie place warp towards closest beacon/Fighters+engie warp to beacon/Inty follows call
>> Combat recon: Group plays in mid area/Command + Engie stay hidden + keep buffs up/Inty baits targets and calls in/Gunship burst damage on target

Setup A is the easiest to run and suss out, B & C are for fast pilots who like dogfighting and know how to escape/hide, D is easy but really gear dependent, but once you got blues/purples its (well, it was) one of the strongest squads

Hope thats useful!
Plan9
Joined: 3rd Feb 2014
Rank: --
Likes 0
17th Feb 2014

Lock Ally's Target????? That certainly explains a great deal...

Not sure how to do that but I am sure going to try.

Thanks Plan9, looking forward to you posting more.

bubblehelmet


Bubblehelmet

Joined: 15th Mar 2014
Rank: --
Likes 0
17th Mar 2014

+1 on this thread,

I've found in pve you can be a nerf herder and long range suck the shit out of creds, just 3 range and 1 engeneering works well..

Reserved for future comments..
Forum » Forums » Star Conflict News
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